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Henry Cheng is a senior environment artist with 25 years of AAA game development experience, spanning 12+ shipped titles including The Last of Us (Parts I, II, and the Part I Remake), the Uncharted series, Jak 3, God of War, and Asgard's Wrath 2.

Most recently a Senior Environment Artist at Sanzaru Games / Meta, where he built environments for Asgard's Wrath 2 on Meta Quest and developed looks for unannounced VR projects. His background includes environment layout, modular asset creation, set dressing, collision, and performance management, grounded in traditional illustration training (B.A., Art Center College of Design).

Currently open to new opportunities — remote, on-site, or contract.

Software 

Maya

Unreal Engine

ZBrush

Substance Designer

Substance Painter

Photoshop

Blender

Productions

Work Experience

October 2023 - March 2026

April 2022 - October 2023

November 2003 - April 2022

October 2000 - March 2003

1997 - 2000

1996 - 1997

Senior Environment Artist

Sanzaru Games @ Meta

 

● Built endless mini levels with designers on the Duat realm's uncharted rifts for Asgard's Wrath 2; solved level bugs and performance issues to hit production quality targets.

● Collaborated with leads, artists, and designers to develop exterior/interior building looks for unannounced projects.

● Created environment art from blockout through modeling, texturing, lighting, and set dressing.

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Senior Environment Artist

HoYoverse

 

● Led look development for architecture, layout blockout, and modular building assets on an unannounced open-world project.
● Worked with leads and designers to define gameplay spaces.
● Researched and planned street layouts to build an authentic urban city.

Senior Environment Artist

NaughtyDog

 

●Partnered with texture and lighting artists to build cohesive, hyperrealistic environments.

●Created art blockouts, composition, asset proxies, and set dressing; problem-solved level issues with designers.
●Developed modular prototype looks from concept art and design.
●Built playable demos, vertical slices, and multiplayer maps.

Environment Artist

Sony Santa Monica Studio

 

●Created race track layouts and environments for Kinetica (PS2).
●Contributed 3D prop modeling for early God of War (PS2) pre-production and milestones

Cinematic Artist

Equinoxe Digital Entertainment

 

●Created pre-rendered cinematics for Activision titles including Vigilante 8 (1999), Heavy Gear (1997), and Dark Reign: The Future of War (1997).

Artist

Square USA

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● Worked on the PS1 game Parasite Eve.

Education

1992 - 1995

Art Center College Of Design

Illustration B.A. Degree

Resume PDF

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© Copyright 2026 Henry Cheng
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