
Hello! I'm currently a Senior environment Artist Working at Meta. I have over two decades of experience in AAA game industry, And contributed to development of numerous top selling successful franchise games, including The Last of Us, Uncharted, Jak 3, Asgard's Wrath 2 and many other titles. My expertise lies in world building and environment art design, complemented by a solid foundation in traditional illustration.
I specialize in principle look development, composition, layout blocking, architecture design, 3d modeling and sculpting, modular prototyping, set dressing, level management and optimization.
Software
Maya
Unreal Engine
ZBrush
Substance Designer
Substance Painter
Photoshop
Blender
Work Experience
October 2023 - March 2026
April 2022 - October 2023
November 2003 - April 2022
October 2000 - March 2003
1997 - 2000
1996 - 1997
Senior/Principle Environment Artist
Sanzaru Games @ Meta
● Responsible for creating 50+ endless dungeons levels with designers on Asgard Wrath 2 Duat realm uncharted rifts.
● Problem solving on various level bugs and performance issues to deliver target quality.
● Defined and Develop looks of exterior and interior city buildings with art leads.
● Calibrated with other level artists and designers to create consistent looking design.
● Created levels from blockout, modeling, texturing, lighting and set dressing stage for unannounced next generation VR titles.
Senior/Principle Environment Artist
Hoyoverse
● Worked on unannounced Hoyoverse open world project.
● Responsible for look developing on architecture, layout blockout, modular asset creation for buildings.
● Work with leads and designers to define gameplay spaces.
● Research and planning on street layout to create urban authentic city
Senior Environment Artist
NaughtyDog
● Working together with texture and lighting artists to create cohesive hyper-realistic environments.
● Responsible for creating art blocks, composition, asset proxies, setdressing and problem-solving various issues for levels with designers.
● Developing and define looks on modular prototypes base on art concept and design.
● Worked on various playable demos, vertical slices sections and multiplayer online maps.
Environment Artist
Sony Santa Monica Studio
● Created race track layout and environments for Kinetica (PS2)
● Worked on early development of God of War (PS2)
● Provided 3d props modeling for pre-production and early milestones.
Cinematic Artist
Equinoxe Digital Entertainment
● Create pre-render game cinematic for variety of Activision games including: Vigilante 8 (1999) , Heavy Gear (1997) , Dark Reign: The future of War(1997)
Artist
Square USA
● Worked on PS1 game “Parasite Eve”
Education
1992 - 1995
Art Center Collage Of Design
Illustration B.A. Degree





















